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This site has now moved to OzMorrowind
You are here: Character Profile Creator Home Page : Features
Monday, September 15
Every week I read or recieve at least three or four requests asking what levelling up is, how one accomplishes it and what it does so I have finally decided to finish the questions once and for all.
Levelling up is the process in gives the Role Playing Game user a technical goal to work towards. As your skills become more and more advanced, your level will eventually begin to raise. In Morrowind, different levels will create a different level of gameplay, certain creatures will become harder while others will begin appearing in the game world more often.
Levelling up is achieved when any of your major or minor skills are raised by ten points and, with the Xbox version or the PC version with no patches, miscellaneous skills do not apply. These ten skill points can be spread out amongst different skills or consolidated all in one skill. For example, one might have raised their characters heavy armour skill by eight and their axe skill by two and as long as either one is in a major or minor skill, you will be given the opportunity to go to the next level.
In any case, when a total of 10 points is achieved, a message appears along the lines of, you should rest and meditate on what you have learned. When you next sleep, your rest will be interrupted by a message saying that you have reached the next level. You will then be given the option to place three separate tokens on three separate attributes (strength, endurance, intelligence, luck, willpower, agility, speed, and personality). Each token you place on an attribute will increase that attribute according to the aX bonus (the modifier), therefore the game will raise a value according to the following:
Skill points may be raised by either training, reading certain books or using the skills yourself and modifiers are gained by raising skills governed by a certain attribute further than required.
Levelling up is pretty much superficial and is really just a goal to work towards. It marks your progress throughout the game, showing how far you have come and how advanced your skills and abilities have progressed. It also gives the game a chance to adjust it's difficulty in accordance with your abilities. It would make no sense for a new player at level one to be confronted with a difficult creature such as the Golden Saint. Instead the game confronts the lower level player with easier creatures such as the rat (which itself, comes in different difficulties) and cliff racer.
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